While on the surface, the two games may appear near identical in their execution, it’s only after you throw yourself into the gauntlet, time after time, that the difference between the two becomes apparent. Now, over six years after the release of its predecessor, Hyper Demon has been unleashed upon the world and, like a Cenobite out of hell, it has such sights to show you. With an aesthetic and mechanics inspiring comparisons to ’90s arena shooters like Doom and Quake, Devil Daggers grew into a bona fide indie hit, racking up impressive review scores and slithering its way onto a number of publications’ best of the year lists. In Devil Daggers, players assume the role of a mysterious protagonist who, after disturbing a mysterious dagger floating in space, is forced to survive against wave after wave of hellspawn for as long as possible. Īnnounced and released on Monday, Hyper Demon is not a sequel to Sorath’s aforementioned 2016 bullet-hell shooter, but it nonetheless represents an evolution of its core mechanics. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. This review is based on the PC version of the game.Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. If you like pushing the limits of your reaction speed and competing with yourself, again and again, Hyper Demonis the perfect game to revisit from time to time or spend days on end mastering. A tap of the “R” key sent me screaming back to the start in the blink of an eye, and the decision to ‘bank’ a new high score while it was still hot or risk running it down trying to push it higher always got my heart pounding. On release, I managed a score of 72, which put me at roughly 60th on the global leaderboard. I sat for three and a half hours in a hunger-induced daze just trying to figure out a tiny bit more strategy for the early game. I can’t remember the last time a game did so much with so little. You can use these to discover strategies that the tutorial might not have made crystal clear, or feel bad about yourself and stop playing for the night. Watching the top leaderboard run made me feel at once terribly inadequate and emboldened to improve. There’s a snappy replay system in place to watch your best run, and anyone else’s top score as well. After that, I’m sorta just playing free jazz, and it gets much more difficult. I have a concrete strategy for, I’d say, the first three waves. Lining up several quick kills in succession is the key to racking up points, and while your strategy might change slightly, it’s speed and confidence that gives a winning edge. These enemies spawn in predictable patterns every run, and you can see exactly what’s spawning next on the field to prepare for what’s coming. These gems can also be used to fire lasers using the right mouse button, and these lasers can be refracted off the ground to hit multiple enemies. Gems are dropped from larger enemies and are vacuumed toward the player when not shooting. There’s a simple bunny hop, and a newly introduced dash and slide. You shoot knives out of your hand, and you can tap the shoot button for a shotgun burst. It’s time for a quick ~mechanics breakdown~ for anyone who hasn’t played Devil Daggers or Hyper Demon. ![]() And because of, or despite all this, it’s more than a worthy successor to Devil Daggers. Its muddy, cacophonic graphics look like something out of Annihilation. ![]() The visuals are so difficult for a viewer (note I say viewer here, more on that later) to parse that many preview outlets deleted the trailer footage out of fear of triggering epileptic symptoms. The combos and mechanics are so comparatively complex that there’s a bespoke tutorial section. ![]() If Devil Daggers is “pure,” Hyper Demon is the opposite.
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